A public release !
Hi everyone! This is my first post... and I am already a day late :c
The game is finally out, after 2 months of heavy development! Well, it's missing the main feature, which is retrieving Marcus' notes (and reading them) but I'll explain why. Currently, all the features wanted (expected the last one) are done and working, and almost all the bugs vanished, so the game was released yesterday, since I knew I'll be able to implement the last feature of the game today. Consider it as a demo, a sort of "apero" before getting in the adventure.
The only known bug is the "add bloc" / "remove bloc" functionality: it works as intended (putting/removing blocs) but not as I want: a bloc is put, but far away from where we wanted it to be. I am working on that to provide the best experience possible as soon as possible.
As for the "Marcus' notes retrieving" functionality, I've been working on that all day but I'll have to delay its release because I want it to be perfect. It's already working well, but there are a few things I can enhance. The first chapter of the story of Marcus (composed of at least 3 notes) should be out in a day or two.
Before closing this first post, I wanted to add a word or two on the concept of the game: think about it as a book. A book which you can read the way you want, with the same story each time you open it, but the action takes place in a different place each time you open it.
See you soon guys!
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The fate of Marcus
A story driven voxel game of audio-visual exploration
Status | Canceled |
Author | Alexandre Plt |
Genre | Adventure |
Tags | 3D, Exploration, Low-poly, Minimalist, Moddable, Open World, Relaxing, Singleplayer, Voxel |
Languages | English |
More posts
- The endFeb 14, 2021
- Biomes updateMar 16, 2019
- December 23rd updateDec 23, 2018
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